Search found 463 matches
- Tue Jun 19, 2007 9:54 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
Nested reflexives are pretty tricky to deal with, I have a TON of code that maps out the tags based on info from each map, but it needs debugging, and I'm not really 100% up to finishing it. Although I guess I could pull a preliminary batch of IFPs/Ents/whatever the hell you want to call them, from ...
- Mon Jun 04, 2007 8:59 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Wed May 30, 2007 6:45 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Thu May 24, 2007 8:35 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Thu May 24, 2007 11:02 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
Anthony and I figured it out around the same time, don't know if he wants me to spill the beans yet, but it's not really a difficult thing to figure out. Wasn't really a priority, so I kind of ignored bitmap extraction, so I never finished the extraction code in my program (and moved on to more impo...
- Wed May 23, 2007 8:27 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Wed May 23, 2007 5:41 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
Bitmap extraction isn't exceptionally hard, the structures are pretty much identical to their halo 2 counterpart (A Few Exceptions, LODs, and Shared Offsets, a few others), there should be more than enough info and open source code for anyone to extract a Halo 3 bitmap, I'd provide a few more detail...
- Tue May 22, 2007 6:46 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Mon May 21, 2007 9:24 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
I seriously have no idea why everyone is having so much trouble translating memory pointers into file offsets? I mean all the memory pointers translate perfectly when I do it, I am almost certain that the magic I calculate is the same as everyone else's(why wouldn't it be). Maybe everyone is getting...
- Mon May 21, 2007 4:09 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Mon May 21, 2007 2:05 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
ugh yea your right. Here i revised the code: //loop through tags for (int x = 0; x < map.index.objectCount; x++) { //declare var to hold our meta size, start it with end of meta int mSize = map.index.objectIndexHeaderOffset1; //loop through tags for (int y = 0; y < map.index.objectCount; y++) { //i...
- Mon May 21, 2007 1:21 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
//loop through tags for (int x = 0; x < map.index.objectCount; x++) { //declare var to hold our meta size, start it with end of meta int mSize = map.header.metaStart + map.header.metaSize; //loop through tags for (int y = 0; y < map.index.objectCount; y++) { //if tag[y]'s meta offset is bigger than...
- Mon May 21, 2007 12:22 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Sun May 20, 2007 7:55 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 112299
- Thu Apr 26, 2007 6:05 pm
- Forum: Downloads
- Topic: Yelo Beta Program
- Replies: 318
- Views: 67512
- Tue Jan 16, 2007 4:59 pm
- Forum: Images
- Topic: Project Carbon Updated (2-20-07)
- Replies: 106
- Views: 7774
Re: Project AI Remastered
I've got a gigantic mod for you, want to guess where it is?Trulife8342 wrote:Well, as most members know me and T Beezie have decided to collaborate and create a gigantic mod
- Sun Jan 14, 2007 4:33 pm
- Forum: Utilities
- Topic: [App]Downloadable Content Creation[Project Complete]
- Replies: 85
- Views: 31356
- Wed Jan 10, 2007 5:45 pm
- Forum: Images
- Topic: told you there was more to come :p
- Replies: 78
- Views: 6208
- Tue Jan 02, 2007 5:34 pm
- Forum: Images
- Topic: mod in progress: Stewie Griffin!!
- Replies: 30
- Views: 3907
- Tue Jan 02, 2007 5:15 pm
- Forum: Downloads
- Topic: H2X plugins
- Replies: 14
- Views: 1861
I'm pretty sure most of those values have already been discovered, and documented...
You should probably check out our plugins:
www.haloplugins.com
And H2X uses an old and not fully compatable plugin system, Entity's .ent is much easier to work with.
You should probably check out our plugins:
www.haloplugins.com
And H2X uses an old and not fully compatable plugin system, Entity's .ent is much easier to work with.