Search found 33 matches
- Sun Feb 15, 2009 5:54 pm
- Forum: Modding Discussion
- Topic: Help with First Person Weapon Offsets
- Replies: 3
- Views: 495
Re: Help with First Person Weapon Offsets
I don't think j, i, and k are x, y, z since I changed i, and the weapon appeared to move left and right. Also, when I changed j, it seemed to change the angle the weapon was pointing, but not it's x/y positioning.
- Sun Feb 15, 2009 5:38 pm
- Forum: Modding Discussion
- Topic: Help with First Person Weapon Offsets
- Replies: 3
- Views: 495
Help with First Person Weapon Offsets
I'm trying to make some simple adjustments to the first person models; I moved the crosshair to the center, and now a few of the models look too low to realistically be putting bullets towards the center of the screen. I tried tinkering with the FP weapon offsets in Entity, but could catch on to the...
- Sun Feb 15, 2009 5:30 pm
- Forum: Modding Discussion
- Topic: Carbine Projectile Origin
- Replies: 2
- Views: 417
Re: Carbine Projectile Origin
Aha! I should have thought of that since I was just scrutinizing the 2 triggers the other day trying to figure out what was causing the Carbine to randomly fire twice in one go (I nulled trigger 0 and it still didn't stop it from doing that).
Thanks and sorry for asking a stupid question.
Thanks and sorry for asking a stupid question.
- Sun Feb 15, 2009 4:04 pm
- Forum: Modding Discussion
- Topic: Carbine Projectile Origin
- Replies: 2
- Views: 417
Carbine Projectile Origin
I got sick of watching brute shot grenades shoot out of players' faces in 3rd person view, so I went in Entity and checked "Projectiles Use Weapon Origin". After some tinkering with the crosshair a bit to get it re-aligned, it works great and the shot actually comes out of the gun. I liked...
- Sun Feb 15, 2009 2:00 pm
- Forum: Modding Discussion
- Topic: Knockbag Bug (please help)
- Replies: 3
- Views: 550
Re: Knockbag Bug (please help)
Thanks for the tips guys! The gravity lift process sounds the closest to achieving my goal, but the effects method is handy to know for other stuff (wow, you could add a sprint command to the game that way). BTW, how's it goin Zieon? I haven't been on the modding forums much, but I've been working f...
- Sun Feb 15, 2009 12:00 pm
- Forum: Modding Discussion
- Topic: Need Help With Weapon Modding! Thanks!
- Replies: 2
- Views: 484
Re: Need Help With Weapon Modding! Thanks!
Hmm, I always thought the projectiles per shot function would do it. One thing that's worth noting is that there are 2 different values credited with the projectiles per shot function: 1) The "Projectiles per Shot" value in Entity 2, which is also referenced as the "Bullets per Shot&q...
- Sun Feb 15, 2009 11:38 am
- Forum: Modding Discussion
- Topic: Knockbag Bug (please help)
- Replies: 3
- Views: 550
Knockbag Bug (please help)
I just found a really annoying bug in Halo 2. Basically during system link games, damage knockback (aka 'instantaneous acceleration' in Entity 2) only works for the host. This means that only the host can grenade jump, and only the host will get tossed around in the air by rockets. At first I though...
- Fri May 09, 2008 2:22 pm
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
- Replies: 21
- Views: 2864
I like the railgun-style beam rifle. For a railgun and carbine duel, the carbine seems overpowered. Not sure about the rockets, since the rocket launcher is my favorite weapon and the stock version is actually half decent. The needler looks overpowered - the guy on top just sprays laterally without...
- Mon May 05, 2008 7:43 pm
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
- Replies: 21
- Views: 2864
My friend and I recorded some matches this weekend. There's lot's of footage to sort through, but here's what I got up so far: BR vs Rockets vs Needler vs Magnum vs Sniper vs PP Shows off all of these weapons fairly well. Single-shot BR 4sk's, Quake-style Rockets, non-homing power-hitting Needler, a...
- Thu May 01, 2008 5:36 am
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
- Replies: 21
- Views: 2864
- Thu May 01, 2008 5:34 am
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
- Replies: 21
- Views: 2864
I like some of your ideas but 0 auto aim? Every FPS that I have ever played has auto aim. In my opinion it should have been reduced because the default auto aim was way too high. Like I said, I agree with most of the other stuff though. LOL, what FPS have you been playing? Every other hardcore mult...
- Tue Apr 29, 2008 10:23 am
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
- Replies: 21
- Views: 2864
GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
The new version of my mod is done, fixing and improving tons of stuff. Get it here: http://files.filefront.com/GnaMs+Mod+for+Halo2+Xbox+v15/;10101743;/fileinfo.html For weapon stats just expand the description on the filefront link and scroll down, or download the file (60k) and open the readme. Int...
- Fri Oct 05, 2007 9:54 am
- Forum: Modding Discussion
- Topic: New ScnrLib.dll for HMT3
- Replies: 72
- Views: 25386
- Wed Oct 03, 2007 1:04 pm
- Forum: Modding Discussion
- Topic: Adding a Needler to Prisoner?
- Replies: 4
- Views: 1073
- Sat Sep 29, 2007 7:12 am
- Forum: Modding Discussion
- Topic: Adding a Needler to Prisoner?
- Replies: 4
- Views: 1073
Adding a Needler to Prisoner?
One of the things I'm doing with my mod is simply improving the map layouts with respect to weapon locations. One of the reasons Halo 1 was so over-focused on the pistol wasn't just because the pistol was so powerful, but because Bungie simply didn't bother to put all of the other weapons on the map...
- Mon May 21, 2007 9:08 am
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2
- Replies: 18
- Views: 3679
- Sun May 20, 2007 5:58 pm
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2
- Replies: 18
- Views: 3679
- Sun May 20, 2007 5:48 pm
- Forum: Modding Discussion
- Topic: Changing Generic Equipment Weapon Starts?
- Replies: 1
- Views: 301
Changing Generic Equipment Weapon Starts?
So you can change the Slayer (custom) starting equipment to whatever you want by changing the item collection. Sure, it'll change the item spawns on the map, but you could shift them to compensate in a map editor. What I want to know is, can you change the Slayer Pro (Generic) starting equipment to ...
- Thu May 17, 2007 10:01 pm
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2
- Replies: 18
- Views: 3679
GnaM's Weapon Balance Mod for Halo 2
Download here: http://files.filefront.com/GnaMs_Mod_for_Halo2_Xbox_v10/;7535793;/fileinfo.html Here's a description: Almost everyone has their complaints of Halo 2's multiplayer balance. While there is already the Halo 2: Combat Evolved mod, GnaM's mod adresses things differently. Unlike H2CE, dual-...
- Tue May 15, 2007 8:52 pm
- Forum: NTSC Downloads
- Topic: GnaM's Weapon Balance Mod for Halo Xbox
- Replies: 0
- Views: 1735
GnaM's Weapon Balance Mod for Halo Xbox
Finally got this thing released. Download it here: http://files.filefront.com/GnaMsMod_HaloXbox_v09zip/;7486401;/fileinfo.html So far Filefront is the only place I have it up, if you guys know of any other good hosts let me know. A good description of the mod can be found on my blog here: http://my....