Search found 33 matches

by GnaM
Sun Feb 15, 2009 5:54 pm
Forum: Modding Discussion
Topic: Help with First Person Weapon Offsets
Replies: 3
Views: 495

Re: Help with First Person Weapon Offsets

I don't think j, i, and k are x, y, z since I changed i, and the weapon appeared to move left and right. Also, when I changed j, it seemed to change the angle the weapon was pointing, but not it's x/y positioning.
by GnaM
Sun Feb 15, 2009 5:38 pm
Forum: Modding Discussion
Topic: Help with First Person Weapon Offsets
Replies: 3
Views: 495

Help with First Person Weapon Offsets

I'm trying to make some simple adjustments to the first person models; I moved the crosshair to the center, and now a few of the models look too low to realistically be putting bullets towards the center of the screen. I tried tinkering with the FP weapon offsets in Entity, but could catch on to the...
by GnaM
Sun Feb 15, 2009 5:30 pm
Forum: Modding Discussion
Topic: Carbine Projectile Origin
Replies: 2
Views: 417

Re: Carbine Projectile Origin

Aha! I should have thought of that since I was just scrutinizing the 2 triggers the other day trying to figure out what was causing the Carbine to randomly fire twice in one go (I nulled trigger 0 and it still didn't stop it from doing that).

Thanks and sorry for asking a stupid question.
by GnaM
Sun Feb 15, 2009 4:04 pm
Forum: Modding Discussion
Topic: Carbine Projectile Origin
Replies: 2
Views: 417

Carbine Projectile Origin

I got sick of watching brute shot grenades shoot out of players' faces in 3rd person view, so I went in Entity and checked "Projectiles Use Weapon Origin". After some tinkering with the crosshair a bit to get it re-aligned, it works great and the shot actually comes out of the gun. I liked...
by GnaM
Sun Feb 15, 2009 2:00 pm
Forum: Modding Discussion
Topic: Knockbag Bug (please help)
Replies: 3
Views: 550

Re: Knockbag Bug (please help)

Thanks for the tips guys! The gravity lift process sounds the closest to achieving my goal, but the effects method is handy to know for other stuff (wow, you could add a sprint command to the game that way). BTW, how's it goin Zieon? I haven't been on the modding forums much, but I've been working f...
by GnaM
Sun Feb 15, 2009 12:00 pm
Forum: Modding Discussion
Topic: Need Help With Weapon Modding! Thanks!
Replies: 2
Views: 484

Re: Need Help With Weapon Modding! Thanks!

Hmm, I always thought the projectiles per shot function would do it. One thing that's worth noting is that there are 2 different values credited with the projectiles per shot function: 1) The "Projectiles per Shot" value in Entity 2, which is also referenced as the "Bullets per Shot&q...
by GnaM
Sun Feb 15, 2009 11:38 am
Forum: Modding Discussion
Topic: Knockbag Bug (please help)
Replies: 3
Views: 550

Knockbag Bug (please help)

I just found a really annoying bug in Halo 2. Basically during system link games, damage knockback (aka 'instantaneous acceleration' in Entity 2) only works for the host. This means that only the host can grenade jump, and only the host will get tossed around in the air by rockets. At first I though...
by GnaM
Fri May 09, 2008 2:22 pm
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
Replies: 21
Views: 2864

I like the railgun-style beam rifle. For a railgun and carbine duel, the carbine seems overpowered. Not sure about the rockets, since the rocket launcher is my favorite weapon and the stock version is actually half decent. The needler looks overpowered - the guy on top just sprays laterally without...
by GnaM
Mon May 05, 2008 7:43 pm
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
Replies: 21
Views: 2864

My friend and I recorded some matches this weekend. There's lot's of footage to sort through, but here's what I got up so far: BR vs Rockets vs Needler vs Magnum vs Sniper vs PP Shows off all of these weapons fairly well. Single-shot BR 4sk's, Quake-style Rockets, non-homing power-hitting Needler, a...
by GnaM
Thu May 01, 2008 5:36 am
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
Replies: 21
Views: 2864

Oops double post, how do you delete posts?
by GnaM
Thu May 01, 2008 5:34 am
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
Replies: 21
Views: 2864

I like some of your ideas but 0 auto aim? Every FPS that I have ever played has auto aim. In my opinion it should have been reduced because the default auto aim was way too high. Like I said, I agree with most of the other stuff though. LOL, what FPS have you been playing? Every other hardcore mult...
by GnaM
Tue Apr 29, 2008 10:23 am
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!
Replies: 21
Views: 2864

GnaM's Weapon Balance Mod for Halo 2, version 1.5 released!

The new version of my mod is done, fixing and improving tons of stuff. Get it here: http://files.filefront.com/GnaMs+Mod+for+Halo2+Xbox+v15/;10101743;/fileinfo.html For weapon stats just expand the description on the filefront link and scroll down, or download the file (60k) and open the readme. Int...
by GnaM
Fri Oct 05, 2007 9:54 am
Forum: Modding Discussion
Topic: New ScnrLib.dll for HMT3
Replies: 72
Views: 25386

If/when you add the support to import weapon rags this will be a great help to me on my current project. Thanks.
by GnaM
Wed Oct 03, 2007 1:04 pm
Forum: Modding Discussion
Topic: Adding a Needler to Prisoner?
Replies: 4
Views: 1073

But you can't add new objects in sparkedit, you can only clone objects that are already there and then change them to other objects via DotHalo or HMT. You can't change them to the right items in DotHalo or HMT if the weapon doesn't exist in the item collections or scenario tags.
by GnaM
Sat Sep 29, 2007 7:12 am
Forum: Modding Discussion
Topic: Adding a Needler to Prisoner?
Replies: 4
Views: 1073

Adding a Needler to Prisoner?

One of the things I'm doing with my mod is simply improving the map layouts with respect to weapon locations. One of the reasons Halo 1 was so over-focused on the pistol wasn't just because the pistol was so powerful, but because Bungie simply didn't bother to put all of the other weapons on the map...
by GnaM
Mon May 21, 2007 9:08 am
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2
Replies: 18
Views: 3679

No, you just go to "Game Variants" in the settings menu, select "create new" then pick any gametype you want. Type in a name for the custom gametype, then under "player options" set "extra damage" to 'on'.
by GnaM
Sun May 20, 2007 5:58 pm
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2
Replies: 18
Views: 3679

Wow, it's nice to see so much positive response, glad you guys like it. xsodia - the extra damage is already an option in the gametype edit of regular Halo 2. All I did was make sure it was balanced whether you played with the option or not. Were it not for the fact that the "damage reduction&q...
by GnaM
Sun May 20, 2007 5:48 pm
Forum: Modding Discussion
Topic: Changing Generic Equipment Weapon Starts?
Replies: 1
Views: 301

Changing Generic Equipment Weapon Starts?

So you can change the Slayer (custom) starting equipment to whatever you want by changing the item collection. Sure, it'll change the item spawns on the map, but you could shift them to compensate in a map editor. What I want to know is, can you change the Slayer Pro (Generic) starting equipment to ...
by GnaM
Thu May 17, 2007 10:01 pm
Forum: Downloads
Topic: GnaM's Weapon Balance Mod for Halo 2
Replies: 18
Views: 3679

GnaM's Weapon Balance Mod for Halo 2

Download here: http://files.filefront.com/GnaMs_Mod_for_Halo2_Xbox_v10/;7535793;/fileinfo.html Here's a description: Almost everyone has their complaints of Halo 2's multiplayer balance. While there is already the Halo 2: Combat Evolved mod, GnaM's mod adresses things differently. Unlike H2CE, dual-...
by GnaM
Tue May 15, 2007 8:52 pm
Forum: NTSC Downloads
Topic: GnaM's Weapon Balance Mod for Halo Xbox
Replies: 0
Views: 1735

GnaM's Weapon Balance Mod for Halo Xbox

Finally got this thing released. Download it here: http://files.filefront.com/GnaMsMod_HaloXbox_v09zip/;7486401;/fileinfo.html So far Filefront is the only place I have it up, if you guys know of any other good hosts let me know. A good description of the mod can be found on my blog here: http://my....