Search found 26 matches
- Mon Dec 20, 2004 9:08 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Sat Dec 18, 2004 4:51 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Fri Dec 17, 2004 8:23 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Wed Dec 15, 2004 10:33 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Sun Dec 05, 2004 4:32 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Wed Dec 01, 2004 11:30 am
- Forum: Hardware & Software
- Topic: signiture and avatar
- Replies: 9
- Views: 802
- Wed Dec 01, 2004 11:17 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
i simply extracted the model (warthog hull in my case) using HMT. Then opened 3DS Max 6 and using an 'obj2max.dle' plugin i was able to import the hull. I did some moving around of vertices but didnt delete or create a single one. I then extracted it using a 'max2obj.dle' plugin. I tried putting it ...
- Tue Nov 30, 2004 1:45 am
- Forum: Hardware & Software
- Topic: Uploading a File
- Replies: 1
- Views: 283
Uploading a File
Firstly i must apologise incase this is rong forum.
Anyway. ive made a pretty cool mod for Halo and zipped it but can't find out how to put it into a forum post. Any help?
Anyway. ive made a pretty cool mod for Halo and zipped it but can't find out how to put it into a forum post. Any help?
- Tue Nov 30, 2004 12:55 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Sun Nov 28, 2004 4:32 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Mon Nov 22, 2004 8:17 am
- Forum: Hardware & Software
- Topic: signiture and avatar
- Replies: 9
- Views: 802
- Mon Nov 22, 2004 8:14 am
- Forum: Art Studio
- Topic: question about importing models
- Replies: 21
- Views: 1936
- Sun Nov 21, 2004 2:06 pm
- Forum: Art Studio
- Topic: max2obj and obj2max
- Replies: 0
- Views: 232
max2obj and obj2max
i've just downloaded these two files and have been taking models out of HMT and editing them in 3ds max 6. However, when i import the model again i get an error box that allows you to try continueing or to just quit. If i click continue nothing happens, im left with the previous model that was in HM...
- Sat Nov 20, 2004 7:34 am
- Forum: Hardware & Software
- Topic: signiture and avatar
- Replies: 9
- Views: 802
signiture and avatar
1)No matter wot i try neither my sig. nor my avatar will show up in forums. Any ideas.
2)Under my name in a topic it says 'Grunt', is there any way of changing that.
2)Under my name in a topic it says 'Grunt', is there any way of changing that.
- Fri Nov 19, 2004 2:46 pm
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539
OK, most other topics can be forgotten now. I've been having help from SSDC (gd man that he is) and he's given me an idea on how to extract models and that from HMT. Basically he says export the meta, open it in 3ds max 6 using JamesD script, then import it back into HMT. Done the first to points an...
- Fri Nov 19, 2004 11:43 am
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539
- Thu Nov 18, 2004 11:46 am
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539
- Thu Nov 18, 2004 9:11 am
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539
Firstly, thanks to SSDC for his reply. That now works. Moving on from that subject then, i've been using spark edit recently and getting to grips with that but all i've managed to do is swap the objects around and mve them around the map. 2 things then, 1)how do i put my ramp into sparkedit and 2)ho...
- Wed Nov 17, 2004 3:23 pm
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539
- Wed Nov 17, 2004 10:53 am
- Forum: Art Studio
- Topic: extracting models
- Replies: 24
- Views: 2539