Search found 32 matches

by BriDog
Fri Dec 17, 2004 8:24 pm
Forum: Modding Discussion
Topic: Wraiths and Ghosts on T&R?
Replies: 16
Views: 1721

I thought so.

Thanks :)
by BriDog
Fri Dec 17, 2004 12:06 pm
Forum: Modding Discussion
Topic: Wraiths and Ghosts on T&R?
Replies: 16
Views: 1721

Wraiths and Ghosts on T&R?

Is it possible to make the Wraiths and Ghosts on Truth and Reconciliation drivable?
by BriDog
Mon Nov 22, 2004 11:30 pm
Forum: Modding Discussion
Topic: Ammo Pickup Question
Replies: 7
Views: 885

That's cool and all, but I'd need to know how to edit the ammo pickups in SP.

Oh well, I'm sure your tut will come in handy for others
by BriDog
Mon Nov 22, 2004 1:45 am
Forum: Modding Discussion
Topic: Ammo Pickup Question
Replies: 7
Views: 885

Nuts.

I really wish the game's engine was more flexible. There's so much I want to do.....
by BriDog
Sun Nov 21, 2004 8:43 pm
Forum: Modding Discussion
Topic: Ammo Pickup Question
Replies: 7
Views: 885

Anybody?
by BriDog
Sun Nov 21, 2004 4:57 pm
Forum: Modding Discussion
Topic: Ammo Pickup Question
Replies: 7
Views: 885

Ammo Pickup Question

Is it possible to change the amout of ammo you get when picking up a clip on the ground?

I've searched the forums but haven't found anything.

Thanks in advance
by BriDog
Sat Nov 20, 2004 7:47 pm
Forum: Modding Discussion
Topic: Hud texture question
Replies: 3
Views: 531

Onetoomanysodas wrote:Next time, look for tutorials, like mine:
http://www.halomods.com/forums/viewtopic.php?t=17876
Thanks a bunch



I should've searched I know....sorry
by BriDog
Fri Nov 19, 2004 11:02 pm
Forum: Modding Discussion
Topic: Need Some Help.....Hud editing?
Replies: 20
Views: 1261

I've got the texture edited. But like you guys said, it only shows the original amount of bullets.....

Does anybody know where the offset value to change this is? It would really be a huge help.
by BriDog
Fri Nov 19, 2004 10:57 pm
Forum: Modding Discussion
Topic: Hud texture question
Replies: 3
Views: 531

Hud texture question

What format do the .dds files need to be?

I know it's DXT1. With an alpha channel? What about MIP maps?
by BriDog
Tue Nov 16, 2004 5:01 pm
Forum: Modding Discussion
Topic: Even More Modding Questions
Replies: 1
Views: 324

What I want to do is make the two Tanks immune to small arms like the AR and plasma rifle, but vulnerable only to rockets and other explosive weapons. Is this possible? How would I do this? This is the question I need answered the most, is it possible? In HMT on the [coll] section there are "ma...
by BriDog
Mon Nov 15, 2004 5:54 pm
Forum: Modding Discussion
Topic: About Drivable Wraiths and Other Stuff
Replies: 6
Views: 827

Heh, I swapped the AR and Pistol [wphi] and got some interesting results Along with the pistol's reticle the AR does this: The AR now has the scope graphics....which is cool. The AR also has the pistol's ammo meter When you're standing over an AR it tells you to press e to swap the current weapon fo...
by BriDog
Mon Nov 15, 2004 1:54 pm
Forum: Modding Discussion
Topic: About Drivable Wraiths and Other Stuff
Replies: 6
Views: 827

Oh! I didn't even think of the wphi......stupid me :D


thanks a bunch


One other thing, when making the 'Hog and Scorpion destroyabled, how do I add a health meter to it?
by BriDog
Sun Nov 14, 2004 11:43 pm
Forum: Modding Discussion
Topic: About Drivable Wraiths and Other Stuff
Replies: 6
Views: 827

3. for the reticle, just find the appropriate [hud] tags and swap away, Do you know what hud tag exactly? Looking in HMT I see [hmt]hud message text, [hud#] HUD number, and [hudg] HUD globals. Are you sure it's just a simple swap? This thread points to the reticle texture, which is one of those com...
by BriDog
Sun Nov 14, 2004 3:25 pm
Forum: Modding Discussion
Topic: Even More Modding Questions
Replies: 1
Views: 324

Even More Modding Questions

About the tanks, I plan to make the Wraith drivable and the Scorpion destroyable. What I want to do is make the two Tanks immune to small arms like the AR and plasma rifle, but vulnerable only to rockets and other explosive weapons. Is this possible? How would I do this? Also, I want to put a Wraith...
by BriDog
Sat Nov 13, 2004 9:20 pm
Forum: Modding Discussion
Topic: About Drivable Wraiths and Other Stuff
Replies: 6
Views: 827

1: Yes the wraith must be emtpy, best thing to do is open up the map in Spark, find a wraith, and turn it upside-down so the driver falls out, the flip it and get in. Thanks 2: yes you need to add effects, i am not certain how this is done. Hopefully it will be as easy as giving the AR zoom-in zoom...
by BriDog
Sat Nov 13, 2004 7:21 pm
Forum: Modding Discussion
Topic: About Drivable Wraiths and Other Stuff
Replies: 6
Views: 827

About Drivable Wraiths and Other Stuff

I know the drivable Wraith topic has been discussed before but I can't get it to work.... In this thread we're told to rename Wraith-Driver To B-Driver, I did this but it doesn't work. The thing is, the thread lacked details on how to use the tank. Does it need to be an empty Wraith? Or is there a w...
by BriDog
Fri Nov 12, 2004 8:13 pm
Forum: Modding Discussion
Topic: Adding the "zoom" sound to the AR?
Replies: 10
Views: 1250

Yeah, it worked just fine.
by BriDog
Fri Nov 12, 2004 1:16 pm
Forum: Modding Discussion
Topic: Adding the "zoom" sound to the AR?
Replies: 10
Views: 1250

I just used HHT and added the zoom sounds to some unsused sound "slots" in the AR's dependency list
by BriDog
Mon Nov 08, 2004 4:21 pm
Forum: Modding Discussion
Topic: Adding the "zoom" sound to the AR?
Replies: 10
Views: 1250

Oh goody, sounds like a blast :D

If I did that, duplicating the sniper rifle and putting AR data in it would I need to put the 'new' AR into each map manually?

Thanks, I'll start looking into it
by BriDog
Mon Nov 08, 2004 12:13 pm
Forum: Modding Discussion
Topic: Adding the "zoom" sound to the AR?
Replies: 10
Views: 1250

Anybody?