Search found 55 matches

by MonoxideC
Mon May 09, 2005 10:16 pm
Forum: Downloads
Topic: Area 54
Replies: 137
Views: 20776

Sweet map - finally something different. ;)

I posted some screens here, but i'm too lazy to re-upload them. If anyone wants to, here they are:

http://www.epg.epgservers.net/bb/index. ... ost&p=7353
by MonoxideC
Sat Dec 25, 2004 9:28 pm
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 53562

Re: Model Extractor Library.

Iron_Forge wrote:So if anything is wrong, it's not my fault, it's theirs...Or possibly Mono's...He's such a washed up hack...
I didn't do it.
by MonoxideC
Tue Jul 06, 2004 3:11 am
Forum: News
Topic: Dual Wielding 3rd person
Replies: 71
Views: 21453

Madrox and Veegie are my personal heroes for today. Looks awesome :D
by MonoxideC
Sun May 09, 2004 2:10 am
Forum: Tutorials
Topic: HMT: How To Open HaloCE Maps In HMT
Replies: 64
Views: 16809

Ok I posted this in the forum where Nizon released his app, but it's not there now for some reason. First off, all you have to change is the version number, not the build number. HMT doesn't check the build number. So basically, just change "6461 6568 6102 0000" to "6461 6568 0700 000...
by MonoxideC
Thu May 06, 2004 11:51 am
Forum: HEK General
Topic: How do i import the maps from halo PC .map files and........
Replies: 22
Views: 2723

No one seems to understand this basic fact about the editing kit: It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT. There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but: (a) If it's the...
by MonoxideC
Thu May 06, 2004 10:35 am
Forum: HEK General
Topic: How do i import the maps from halo PC .map files and........
Replies: 22
Views: 2723

No one seems to understand this basic fact about the editing kit: It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT. There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but: (a) If it's the ...
by MonoxideC
Mon May 03, 2004 9:47 pm
Forum: Outstanding Mods
Topic: MOTORCYCLE for DI
Replies: 166
Views: 60669

You can't zoom a weapon in 3rd person view - that's why the pistol doesn't zoom. I've taken the liberty to fix the FP camera so it's in the correct position for the rider. I've also disabled the passenger seat so that it's not usable unless the driver is in the seat. (makes it easier to get in) Lemm...
by MonoxideC
Sat May 01, 2004 4:30 am
Forum: Modding Discussion
Topic: The HEK Is Almost Here!!
Replies: 49
Views: 4060

One thing that I am worried about is the 3d program thing. I know Halo CE or the HEK will come with an exporter plugin program for 3D studio Max, but will it come with a version of 3d studio max? or will the people that don't already have it have to go and buy some hundred dollar program to get any...
by MonoxideC
Fri Apr 30, 2004 11:27 pm
Forum: Modding Discussion
Topic: The HEK Is Almost Here!!
Replies: 49
Views: 4060

u can do more then insert your own models, u can make ur own levels! add vehicles, weapons, scenery, u name it! its gunna rock. The name "HEK" (Halo Editing Kit) is a little misleading. You can't edit maps with it. You can only create NEW original content. From what I've heard, it will co...
by MonoxideC
Mon Apr 12, 2004 3:42 pm
Forum: Utilities
Topic: (Halo 1)HMT v3.5 - Here it is folks!
Replies: 291
Views: 203185

(Halo 1)HMT v3.5 - Here it is folks!

Hell has finally frozen over! I present to you HMTv3.5 with perfect model injection, SP->MP conversion utilities, and a detailed tutorial covering both! UPDATE Although i've left the scene, there was a bug in HMT that was causing alot of problems and I felt the need to fix it. The main issue resulti...
by MonoxideC
Mon Apr 05, 2004 5:53 pm
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

Oh the buliten board - I was gonna take screenshots of the places where teleporters led to, and use them as sort of a hologram that would float above the teleporters (textures placed over bulliten board models), acting kinda like signs directing the player through the level since it can be a bit con...
by MonoxideC
Mon Apr 05, 2004 5:47 pm
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

hey monoxide, u shud take a look at this http://files.halomods.com/viewtopic.php?p=38071#38071 i think i found a bug Thanks for the bug report, but I already know about that one - it's unavoidable ;) From the readme file: "Restarting a map will cause every turret in the level to respawn into t...
by MonoxideC
Mon Apr 05, 2004 1:04 pm
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

Ok lemme explain a few things... First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months.. Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention y...
by MonoxideC
Mon Apr 05, 2004 3:07 am
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

My server is up again for whoever wants to join - look at the previous post for the ip and pass.

You need aotcr version 1.3 if you haven't already downloaded the updated mod
by MonoxideC
Mon Apr 05, 2004 2:54 am
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

The first TWO (wtf, right) releases had bugs.. this one i believe is fixed.

I'm uploading v1.3 - be sure to get this one and replace the older map once the file is up.
by MonoxideC
Mon Apr 05, 2004 1:03 am
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

Too_Hot wrote:i get into the level but as soon as that happens i turn around and it locks up :(


looks awesome though
Did you apply the textures patch?
by MonoxideC
Sun Apr 04, 2004 11:51 pm
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

ip: 24.242.61.196
password: yeah

join up if you wanna play ;)
by MonoxideC
Sun Apr 04, 2004 11:39 pm
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 116262

AotCR Multiplayer - Yes it's finally done ;)

Well... I've worked myself to an early state of old age over this, but it's finally complete. Let's get a server going! OK I believe all the problems are fixed now - Version 1.3 is up now, so please replace your existing maps with the new version. Sorry for all the bs ;) BTW - If you've already patc...
by MonoxideC
Sun Apr 04, 2004 2:50 pm
Forum: Modding Discussion
Topic: knowledge of modding, don't hold it back
Replies: 58
Views: 2943

P.S.- Mono, since your here, can you tell me how AOTCR is going? I am tired of rumors from others. Thankyou It seems to be finished. I'm starting the beta tonight, in an hour or so most likely. If all goes well, the mod should be out tomorrow.. but if there are any more bugs found, those will have ...
by MonoxideC
Sun Apr 04, 2004 2:36 pm
Forum: Modding Discussion
Topic: knowledge of modding, don't hold it back
Replies: 58
Views: 2943

Good point, but if someone in your community does grow their own food, live off the grid, and build everything they have from scrap, do you have a right to be angry with them because you still have to buy things from the grocery store?