Sweet map - finally something different.
I posted some screens here, but i'm too lazy to re-upload them. If anyone wants to, here they are:
http://www.epg.epgservers.net/bb/index. ... ost&p=7353
Search found 55 matches
- Sat Dec 25, 2004 9:28 pm
- Forum: Utilities
- Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
- Replies: 194
- Views: 53562
Re: Model Extractor Library.
I didn't do it.Iron_Forge wrote:So if anything is wrong, it's not my fault, it's theirs...Or possibly Mono's...He's such a washed up hack...
- Tue Jul 06, 2004 3:11 am
- Forum: News
- Topic: Dual Wielding 3rd person
- Replies: 71
- Views: 21453
- Sun May 09, 2004 2:10 am
- Forum: Tutorials
- Topic: HMT: How To Open HaloCE Maps In HMT
- Replies: 64
- Views: 16809
- Thu May 06, 2004 11:51 am
- Forum: HEK General
- Topic: How do i import the maps from halo PC .map files and........
- Replies: 22
- Views: 2723
No one seems to understand this basic fact about the editing kit: It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT. There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but: (a) If it's the...
- Thu May 06, 2004 10:35 am
- Forum: HEK General
- Topic: How do i import the maps from halo PC .map files and........
- Replies: 22
- Views: 2723
No one seems to understand this basic fact about the editing kit: It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT. There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but: (a) If it's the ...
- Mon May 03, 2004 9:47 pm
- Forum: Outstanding Mods
- Topic: MOTORCYCLE for DI
- Replies: 166
- Views: 60669
You can't zoom a weapon in 3rd person view - that's why the pistol doesn't zoom. I've taken the liberty to fix the FP camera so it's in the correct position for the rider. I've also disabled the passenger seat so that it's not usable unless the driver is in the seat. (makes it easier to get in) Lemm...
- Sat May 01, 2004 4:30 am
- Forum: Modding Discussion
- Topic: The HEK Is Almost Here!!
- Replies: 49
- Views: 4060
One thing that I am worried about is the 3d program thing. I know Halo CE or the HEK will come with an exporter plugin program for 3D studio Max, but will it come with a version of 3d studio max? or will the people that don't already have it have to go and buy some hundred dollar program to get any...
- Fri Apr 30, 2004 11:27 pm
- Forum: Modding Discussion
- Topic: The HEK Is Almost Here!!
- Replies: 49
- Views: 4060
- Mon Apr 12, 2004 3:42 pm
- Forum: Utilities
- Topic: (Halo 1)HMT v3.5 - Here it is folks!
- Replies: 291
- Views: 203185
(Halo 1)HMT v3.5 - Here it is folks!
Hell has finally frozen over! I present to you HMTv3.5 with perfect model injection, SP->MP conversion utilities, and a detailed tutorial covering both! UPDATE Although i've left the scene, there was a bug in HMT that was causing alot of problems and I felt the need to fix it. The main issue resulti...
- Mon Apr 05, 2004 5:53 pm
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
Oh the buliten board - I was gonna take screenshots of the places where teleporters led to, and use them as sort of a hologram that would float above the teleporters (textures placed over bulliten board models), acting kinda like signs directing the player through the level since it can be a bit con...
- Mon Apr 05, 2004 5:47 pm
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
- Mon Apr 05, 2004 1:04 pm
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
Ok lemme explain a few things... First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months.. Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention y...
- Mon Apr 05, 2004 3:07 am
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
- Mon Apr 05, 2004 2:54 am
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
- Mon Apr 05, 2004 1:03 am
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
- Sun Apr 04, 2004 11:51 pm
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
- Sun Apr 04, 2004 11:39 pm
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 116262
AotCR Multiplayer - Yes it's finally done ;)
Well... I've worked myself to an early state of old age over this, but it's finally complete. Let's get a server going! OK I believe all the problems are fixed now - Version 1.3 is up now, so please replace your existing maps with the new version. Sorry for all the bs ;) BTW - If you've already patc...
- Sun Apr 04, 2004 2:50 pm
- Forum: Modding Discussion
- Topic: knowledge of modding, don't hold it back
- Replies: 58
- Views: 2943
P.S.- Mono, since your here, can you tell me how AOTCR is going? I am tired of rumors from others. Thankyou It seems to be finished. I'm starting the beta tonight, in an hour or so most likely. If all goes well, the mod should be out tomorrow.. but if there are any more bugs found, those will have ...
- Sun Apr 04, 2004 2:36 pm
- Forum: Modding Discussion
- Topic: knowledge of modding, don't hold it back
- Replies: 58
- Views: 2943