omg howd u find out my secret?koekoek wrote:And if that doesn't work i have a third and mostly effective option: scream like hell go hysterical and start banging you're head on something hard like a tabel Very Happy
Search found 145 matches
- Wed Jul 11, 2007 10:23 am
- Forum: Modding Discussion
- Topic: My Maps Hate Me
- Replies: 6
- Views: 826
- Mon Jul 09, 2007 12:30 pm
- Forum: Modding Discussion
- Topic: InAmberClad
- Replies: 1
- Views: 515
- Sat Jul 07, 2007 7:17 pm
- Forum: Modding Discussion
- Topic: need help puttin models into maps
- Replies: 3
- Views: 852
- Sat Jul 07, 2007 6:49 pm
- Forum: Modding Discussion
- Topic: Projectile folower
- Replies: 6
- Views: 962
- Sat Jul 07, 2007 6:46 pm
- Forum: Modding Discussion
- Topic: need help puttin models into maps
- Replies: 3
- Views: 852
http://forums.halomods.com/viewtopic.php?t=46496
do u mean a assault rifle or the one everybody has in their mods now?
do u mean a assault rifle or the one everybody has in their mods now?
- Sat Jul 07, 2007 6:43 pm
- Forum: Modding Discussion
- Topic: Projectile folower
- Replies: 6
- Views: 962
- Sat Jul 07, 2007 6:32 pm
- Forum: Modding Discussion
- Topic: Projectile folower
- Replies: 6
- Views: 962
you could try adding an attachment to the proj and making that attachment a bipd or w/e. and to make it behind, im guessing u would need to give the proj a model if it doesnt already have one, then either add a marker and/or move a marker in the mode tag and make the proj's attachment's marker the s...
- Wed Jul 04, 2007 8:42 am
- Forum: Modding Discussion
- Topic: Canisters on headlong?
- Replies: 5
- Views: 722
- Mon Jul 02, 2007 9:19 pm
- Forum: Downloads
- Topic: main menu alfa- updated again
- Replies: 51
- Views: 7185
- Mon Jul 02, 2007 6:07 pm
- Forum: Downloads
- Topic: main menu alfa- updated again
- Replies: 51
- Views: 7185
im lovin the million and a half options to change in the quick options. and i think the way u rearranged them is perfect. idn so much about that white tho. too plaint and theres no color. i like how u had the halomods sign on the top of the building be4. if u dont do that again then u should def cha...
- Sun Jun 24, 2007 3:42 pm
- Forum: Modding Discussion
- Topic: my WIP menu
- Replies: 48
- Views: 5231
- Sun Jun 24, 2007 9:30 am
- Forum: Utilities
- Topic: Quick Resigner
- Replies: 10
- Views: 2674
- Sat Jun 23, 2007 10:11 am
- Forum: Utilities
- Topic: Quick Resigner
- Replies: 10
- Views: 2674
Quick Resigner
took me about a day to make this and i used the tutorial from the scripts section. its very simple but what makes it useful is the "quick resign" feature. once u click the button to enable it, all u have to do is right click ur map file and hit resign and it will show u the new signature a...
- Sun Jun 17, 2007 9:23 am
- Forum: Modding Discussion
- Topic: h2g wont open certain tags
- Replies: 2
- Views: 520
- Sat Jun 16, 2007 9:02 pm
- Forum: Modding Discussion
- Topic: h2g wont open certain tags
- Replies: 2
- Views: 520
h2g wont open certain tags
yea. when i try to open up the vehi tag the app freezes everytime. and when i try to open a mode, the app gives me an "index was outside the bounds of the array" error. any ideas?
- Thu Jun 14, 2007 3:05 am
- Forum: Modding Discussion
- Topic: modeling the master cheif
- Replies: 6
- Views: 878
- Wed Jun 13, 2007 5:39 pm
- Forum: Modding Discussion
- Topic: modeling the master cheif
- Replies: 6
- Views: 878
- Sun Jun 10, 2007 2:07 pm
- Forum: Modding Discussion
- Topic: Making things spawn damaged
- Replies: 3
- Views: 551
- Wed Jun 06, 2007 4:41 pm
- Forum: Modding Discussion
- Topic: Exploding when Killed
- Replies: 22
- Views: 2068
- Wed Jun 06, 2007 12:54 pm
- Forum: Modding Discussion
- Topic: frag stickies
- Replies: 4
- Views: 634