Search found 28 matches
- Tue Dec 12, 2006 2:30 pm
- Forum: Programming
- Topic: dds texture conversion
- Replies: 0
- Views: 485
dds texture conversion
Does anyone have a good algorithm to implement a bitm tag into a directx 9 Texture class? C# would be preferred. I'd do this myself but I can't find enough information on how the dds file structure is set up or how to decompress it. Any help would be appreciated.
- Sat Aug 26, 2006 3:15 pm
- Forum: Downloads
- Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
- Replies: 886
- Views: 100072
- Sat Aug 26, 2006 2:35 pm
- Forum: Downloads
- Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
- Replies: 886
- Views: 100072
I'd be glad to help where ever i can. currently i've been working on an in-map script decompiler/script generator. the decompile looks very nice and i'm just starting the generator. is very quick and clean. if you guys want i can release a beta to help with script research. I don't understand a lot ...
- Sun Aug 06, 2006 9:56 pm
- Forum: Modding Discussion
- Topic: modding program help
- Replies: 7
- Views: 1089
- Sun Jul 30, 2006 12:39 am
- Forum: Modding Discussion
- Topic: question about scripting?
- Replies: 0
- Views: 244
question about scripting?
anybody have an idea what expression type 10 and 13 are?
8 - expression
9 - statement
10 - ?
13 - ?
8 - expression
9 - statement
10 - ?
13 - ?
- Mon Mar 27, 2006 8:24 pm
- Forum: Modding Discussion
- Topic: Halo 2 map format
- Replies: 6
- Views: 781
yeah, i have it on my hard-drive, that's what got me started.... I know how to find the magic, and how to use it, but i'm still not sure what that value is. i know it was created to allow the moving of large amounts of data without having to change offsets, but i don't know why it is the value it is...
- Mon Mar 27, 2006 4:03 pm
- Forum: Modding Discussion
- Topic: Halo 2 map format
- Replies: 6
- Views: 781
Halo 2 map format
I think it would be nice to have a forum dedicated to the actual map format were people could post their discoveries on how the map actually works. I like to make programs for halo 2, but i find it very hard to find the information on how it works. For example, I still don't know exactly why magic h...
- Sun Oct 16, 2005 12:45 pm
- Forum: Modding Discussion
- Topic: H2 White Paper?
- Replies: 7
- Views: 697
- Sun Oct 16, 2005 10:39 am
- Forum: Modding Discussion
- Topic: H2 White Paper?
- Replies: 7
- Views: 697
H2 White Paper?
Quite simply, I can't find it anywhere... where can I get it?
- Sat Oct 01, 2005 10:32 am
- Forum: Programming
- Topic: good .net compiler??
- Replies: 1
- Views: 369
- Thu Sep 29, 2005 12:19 pm
- Forum: Modding Discussion
- Topic: Full Auto Carbine
- Replies: 8
- Views: 797
- Sun Jan 02, 2005 12:37 pm
- Forum: Misc
- Topic: Halo 2 stunts and gliches (movie and tutorial)
- Replies: 50
- Views: 18710
- Wed Oct 20, 2004 6:01 pm
- Forum: Modding Discussion
- Topic: hht v5 problem
- Replies: 9
- Views: 1022
- Tue Oct 19, 2004 8:32 pm
- Forum: Modding Discussion
- Topic: hht v5 problem
- Replies: 9
- Views: 1022
ok, step by step: 1. recursive extract banshee from the maw (d40) 2. grab blood gulch (tried both the cache and decompressing the map) 3. batch extract everything 4. rebuild with banshee (no sound errors this time) 5. added the banshee in sparkedit by importing the tag and swapping it with the ghost...
- Tue Oct 19, 2004 7:32 pm
- Forum: Modding Discussion
- Topic: What's the point of [matg]
- Replies: 6
- Views: 754
What's the point of [matg]
i've looked through this tag, but what exactly does it do? all i see are a bunch of dependences.
- Tue Oct 19, 2004 7:20 pm
- Forum: Modding Discussion
- Topic: hht v5 problem
- Replies: 9
- Views: 1022
- Tue Oct 19, 2004 2:22 pm
- Forum: Modding Discussion
- Topic: hht v5 problem
- Replies: 9
- Views: 1022
- Tue Oct 19, 2004 2:16 pm
- Forum: Modding Discussion
- Topic: hht v5 problem
- Replies: 9
- Views: 1022
hht v5 problem
oh man! let me tell you. when i first saw the link to hht5 i was so hyper! :D I couldn't wait to rebuild xbox maps. naturaly the first thing i wanted to do was put banshees in blood gulch. i rebuilt the map with the banshee from the maw, but it said it didn't insert the sounds right. i thought "...
- Mon Oct 04, 2004 11:00 pm
- Forum: Modding Discussion
- Topic: How do I install multiple copies of the same .map
- Replies: 4
- Views: 1006
- Wed Sep 29, 2004 12:26 am
- Forum: Art Studio
- Topic: Red Nade
- Replies: 5
- Views: 536
Ah! i finally got the texture to save right! :D I had to open it up with mip maps and manually select how many. (Thanks Dan for the hue thing. I don't use PS too much.) However, the grenade was not red. only the fuzzy trail behind it was and now i'm searching for the other bitm to change. (already c...