Search found 28 matches

by TOABN
Tue Dec 12, 2006 2:30 pm
Forum: Programming
Topic: dds texture conversion
Replies: 0
Views: 485

dds texture conversion

Does anyone have a good algorithm to implement a bitm tag into a directx 9 Texture class? C# would be preferred. I'd do this myself but I can't find enough information on how the dds file structure is set up or how to decompress it. Any help would be appreciated.
by TOABN
Sat Aug 26, 2006 3:15 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 100072

I believe it is. In every single player map there is a Startup script called "mission" or "mission_main". Inside these scripts there is always a call to ai_allegiance followed by 2 actor_types. If we want our ai to know friend and foe, i think scripting is needed. Also seeing as ...
by TOABN
Sat Aug 26, 2006 2:35 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 100072

I'd be glad to help where ever i can. currently i've been working on an in-map script decompiler/script generator. the decompile looks very nice and i'm just starting the generator. is very quick and clean. if you guys want i can release a beta to help with script research. I don't understand a lot ...
by TOABN
Sun Aug 06, 2006 9:56 pm
Forum: Modding Discussion
Topic: modding program help
Replies: 7
Views: 1089

what does the error say? if it talks about an integer overflow, try uninstalling .net 2.0

the difference is that .net 2.0 throws an exception whenever an integer value becomes greater that it's max value, whereas 1.1 just loops it around ignoring the carry bit.
by TOABN
Sun Jul 30, 2006 12:39 am
Forum: Modding Discussion
Topic: question about scripting?
Replies: 0
Views: 244

question about scripting?

anybody have an idea what expression type 10 and 13 are?

8 - expression
9 - statement
10 - ?
13 - ?
by TOABN
Mon Mar 27, 2006 8:24 pm
Forum: Modding Discussion
Topic: Halo 2 map format
Replies: 6
Views: 781

yeah, i have it on my hard-drive, that's what got me started.... I know how to find the magic, and how to use it, but i'm still not sure what that value is. i know it was created to allow the moving of large amounts of data without having to change offsets, but i don't know why it is the value it is...
by TOABN
Mon Mar 27, 2006 4:03 pm
Forum: Modding Discussion
Topic: Halo 2 map format
Replies: 6
Views: 781

Halo 2 map format

I think it would be nice to have a forum dedicated to the actual map format were people could post their discoveries on how the map actually works. I like to make programs for halo 2, but i find it very hard to find the information on how it works. For example, I still don't know exactly why magic h...
by TOABN
Sun Oct 16, 2005 12:45 pm
Forum: Modding Discussion
Topic: H2 White Paper?
Replies: 7
Views: 697

When i say "I can't find it anywhere," that means I did search.
by TOABN
Sun Oct 16, 2005 10:39 am
Forum: Modding Discussion
Topic: H2 White Paper?
Replies: 7
Views: 697

H2 White Paper?

Quite simply, I can't find it anywhere... where can I get it?
by TOABN
Sat Oct 01, 2005 10:32 am
Forum: Programming
Topic: good .net compiler??
Replies: 1
Views: 369

I use SharpDevelop. It's free and easy to use.
by TOABN
Thu Sep 29, 2005 12:19 pm
Forum: Modding Discussion
Topic: Full Auto Carbine
Replies: 8
Views: 797

you need to lower the chamber time.
by TOABN
Sun Jan 02, 2005 12:37 pm
Forum: Misc
Topic: Halo 2 stunts and gliches (movie and tutorial)
Replies: 50
Views: 18710

man that one building you showed on Headlong, ya know, the one that they got half way up and fell back down :) ... my fingers were so sore after i got up there, but the veiw was great! :D
by TOABN
Wed Oct 20, 2004 6:01 pm
Forum: Modding Discussion
Topic: hht v5 problem
Replies: 9
Views: 1022

Well guys.... i tried swapping the ghost for the banshee in both the matg and scrn

no luck :(
by TOABN
Tue Oct 19, 2004 8:32 pm
Forum: Modding Discussion
Topic: hht v5 problem
Replies: 9
Views: 1022

ok, step by step: 1. recursive extract banshee from the maw (d40) 2. grab blood gulch (tried both the cache and decompressing the map) 3. batch extract everything 4. rebuild with banshee (no sound errors this time) 5. added the banshee in sparkedit by importing the tag and swapping it with the ghost...
by TOABN
Tue Oct 19, 2004 7:32 pm
Forum: Modding Discussion
Topic: What's the point of [matg]
Replies: 6
Views: 754

What's the point of [matg]

i've looked through this tag, but what exactly does it do? all i see are a bunch of dependences.
by TOABN
Tue Oct 19, 2004 7:20 pm
Forum: Modding Discussion
Topic: hht v5 problem
Replies: 9
Views: 1022

yeah... i rebuilt it again, but still no change :(
by TOABN
Tue Oct 19, 2004 2:22 pm
Forum: Modding Discussion
Topic: hht v5 problem
Replies: 9
Views: 1022

sorry, meant phys - not pphy
by TOABN
Tue Oct 19, 2004 2:16 pm
Forum: Modding Discussion
Topic: hht v5 problem
Replies: 9
Views: 1022

hht v5 problem

oh man! let me tell you. when i first saw the link to hht5 i was so hyper! :D I couldn't wait to rebuild xbox maps. naturaly the first thing i wanted to do was put banshees in blood gulch. i rebuilt the map with the banshee from the maw, but it said it didn't insert the sounds right. i thought "...
by TOABN
Mon Oct 04, 2004 11:00 pm
Forum: Modding Discussion
Topic: How do I install multiple copies of the same .map
Replies: 4
Views: 1006

yes... but you do need to do a little hex work. It's pretty easy, just open the map in a hex editor and you will see right away what to change. At 0x20 is the name of the map. All you need to do is change that. (don't forget 'chiron' is 'putput' :) )
by TOABN
Wed Sep 29, 2004 12:26 am
Forum: Art Studio
Topic: Red Nade
Replies: 5
Views: 536

Ah! i finally got the texture to save right! :D I had to open it up with mip maps and manually select how many. (Thanks Dan for the hue thing. I don't use PS too much.) However, the grenade was not red. only the fuzzy trail behind it was and now i'm searching for the other bitm to change. (already c...