Search found 63 matches

by G0t m4xx 21a
Sun Sep 11, 2005 7:30 pm
Forum: Outstanding Mods
Topic: Map: Induction
Replies: 303
Views: 64627

Wow. I knew it was only a matter of time before we had a full SP->MP conversion for Halo 2. And in only 10 months after its release!

Great work swamp fox.

And yay for Mimesis!
by G0t m4xx 21a
Sun Dec 26, 2004 9:36 pm
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 54171

oops. delete
by G0t m4xx 21a
Tue Dec 21, 2004 6:54 pm
Forum: Misc
Topic: Grab the flag and instantly score glitch (vid) not standby
Replies: 30
Views: 5368

just sign up, hxbdev is really a great site, very little spam/n00bs
by G0t m4xx 21a
Fri Oct 15, 2004 4:47 am
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

yup. You can see some of the fireball in the first pic. The second pic is kind of extreme, since i used HCE to make the AR shoot the nuke, so i emptied a whole clip of them on the cliff, but the first pic was just one. The initial shockwave (what does damage) is much larger, but not as big as the fi...
by G0t m4xx 21a
Thu Oct 14, 2004 2:16 pm
Forum: NTSC Downloads
Topic: Tutorial: Scenario Editing Tutorial (AI and Machines)
Replies: 27
Views: 3667

I don't think so, I'm pretty sure you jsut add more spawn points for a SP map.
by G0t m4xx 21a
Thu Oct 14, 2004 2:13 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

another:

Look at the size of the fireball!
by G0t m4xx 21a
Thu Oct 14, 2004 2:12 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

Here are some pics from forerunner island (which I extracted the nuke out of), they're really crappy pics but they work.
by G0t m4xx 21a
Mon Oct 11, 2004 5:22 pm
Forum: NTSC Downloads
Topic: BA with Bridges and 82 Flying Ghosts
Replies: 15
Views: 5718

mrhyperpenguin wrote:you should make them destructible :twisted:
Imagine the lag if you nuked the whole lot of 'em...

I haven't DL'ed it, but it looks kinda laggish, especially if the ghosts fly.
by G0t m4xx 21a
Mon Oct 11, 2004 4:35 pm
Forum: NTSC Downloads
Topic: BA with Bridges and 82 Flying Ghosts
Replies: 15
Views: 5718

Really, what is the point of having that many ghosts?
by G0t m4xx 21a
Mon Oct 11, 2004 4:27 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

TrashBash: http://www.halomaps.com/trashbash.html Just download the program, and rename the BG cache00x.map to map.map, and put it in the same directory as the trashbash executable. Then run trashbash. Now you can patch it, rename it to cache003.map, FTP it back to the Xbox, and delete cache004.map ...
by G0t m4xx 21a
Mon Oct 11, 2004 12:17 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

did you trashbash the map first?
by G0t m4xx 21a
Mon Oct 11, 2004 10:54 am
Forum: NTSC Downloads
Topic: The Reactor Room and 343 Guilty Spark
Replies: 18
Views: 4159

My birthday's this friday :P
by G0t m4xx 21a
Fri Oct 08, 2004 7:23 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

that's why I wanted to put it in BG, it may not be the first nuke, but its the best.

its pretty easy to put it in any map, just recursive injection and swapping the RL's [proj] dependancy to the nuke.
by G0t m4xx 21a
Fri Oct 08, 2004 7:13 pm
Forum: NTSC Downloads
Topic: The Reactor Room and 343 Guilty Spark
Replies: 18
Views: 4159

Once again, this is uber sweetness.

it's too bad the shee won't fit in the "hole" in 343, that would be fun.

The double music thing is annoying though.
by G0t m4xx 21a
Tue Oct 05, 2004 1:39 pm
Forum: Outstanding Mods
Topic: Nuke Projectile
Replies: 147
Views: 68815

There is a mod like this for Xbox, it is in TSF's forerunner Island mod for SC. Somebody could extract this and put it in BG, it shoots out of the RL. I tried, and failed miserably (my first try at injecting anything). All it did was make the plasma rifle shoot a rocket (for some reason), and it lo...
by G0t m4xx 21a
Mon Oct 04, 2004 4:47 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

i haven't tried your nuke, but this one uses the explosions from the destruction of Halo at the end of The Maw, including a large initial shockwave, the second bright flash, debris flying everywhere, and finally a very big fireball.
by G0t m4xx 21a
Mon Oct 04, 2004 1:16 pm
Forum: NTSC Downloads
Topic: Weapon: The Swamp Fox's Nuke in BG
Replies: 23
Views: 8759

Weapon: The Swamp Fox's Nuke in BG

as said in the title, this is the Nuke used in TSF's silent cartographer MP and the forerunner Island mod. I am not taking credit for the nuke, I simply injected it into bloodgulch. It fires out of the RL Warning, even with shields and 400 health i was killed when i shot it at the opposite base, it'...
by G0t m4xx 21a
Sat Sep 25, 2004 9:03 am
Forum: NTSC Downloads
Topic: My first sp to mp mod (b40_a3)
Replies: 10
Views: 5418

right click, "save target as"
by G0t m4xx 21a
Sat Sep 25, 2004 9:02 am
Forum: NTSC Downloads
Topic: New Mombasa Classic ON XBOX!!!!!!
Replies: 82
Views: 26930

It should work on PAL, just use the Library for PAL patch on the map. The only questionable part is the swamp fox xbe patch, I don't know if it works on a pal xbe or not.
by G0t m4xx 21a
Fri Sep 24, 2004 6:42 pm
Forum: NTSC Downloads
Topic: |===-- AC's Conversions Map Pack Release --===| w/Patch
Replies: 399
Views: 103506

Yeah fissure falls could qualify as a BSP conversion, but its already in NMP

NMCx is kick ass!