Search found 10 matches
- Thu Jul 22, 2004 11:45 pm
- Forum: NTSC Downloads
- Topic: *Updated--==SP-MP "Heat v2" (CXE)==--Updated*
- Replies: 100
- Views: 34812
- Fri Jul 16, 2004 3:08 am
- Forum: PAL Downloads
- Topic: Ultrablocks
- Replies: 14
- Views: 7579
The small panel (like the ones that everyone have been using) on Vengeance has had its collision model upgraded, there are no longer any bugs in it, and there are two forms of it, one with metal reaction sounds when you step, shoot, etc, and one with... nothing really noticable (just 'normal' ground...
- Mon Jul 12, 2004 2:12 am
- Forum: Modding Discussion
- Topic: Change the teleporter color
- Replies: 3
- Views: 1079
teleporter_dust1.dds ZIP (DXT2 Format)
I've converted the DDS to DXT2 format (just using the DDS tool that comes with DXSDK), hopefully that helps you... (don't use IE to download that file, it won't work for some reason)
I've converted the DDS to DXT2 format (just using the DDS tool that comes with DXSDK), hopefully that helps you... (don't use IE to download that file, it won't work for some reason)
- Sun Jul 11, 2004 7:53 am
- Forum: Modding Discussion
- Topic: Arithmetic error resulting in overflow when extracting BSP..
- Replies: 4
- Views: 909
Not really related to this, but it's XBox BSP related so yeah :P. I used Xinject to extract Silent Cartogropher outdoors map and inject into Blood Gulch (what a poor choice lol), just for the hell of it (I figure there's a couple of people doing it already). I got past all the missing dependency stu...
- Sat Jul 10, 2004 7:50 pm
- Forum: Modding Discussion
- Topic: Stopping the hit indicator!!!
- Replies: 1
- Views: 701
- Sat Jul 10, 2004 4:20 am
- Forum: Outstanding Mods
- Topic: Sidewinder Raceway Mod v.1
- Replies: 25
- Views: 18760
- Sat Jul 10, 2004 3:53 am
- Forum: PAL Downloads
- Topic: The Library PAL
- Replies: 14
- Views: 16777215
ntsc stores those strings in the xbe (there are some editors for it) pal stores them in the cache file so thats why ;) aha, that explains that... wonder if that's the only difference between NTSC and PAL.. gonna have to check. As for AoTCR, we need the full .map file before we can do anything :P.. ...
- Sat Jul 10, 2004 3:50 am
- Forum: PAL Downloads
- Topic: PAL 2 NTSC Convert Patches - deleted
- Replies: 27
- Views: 16978
Hmm.. yeah, that'll get it to run. As for patching your NTSC ppfs, it wouldn't work as the data would still be offset by x number of bytes (which is why we need relative patching :(), but I'll do a relative compare thing and see just how 'different' the maps are. The things I'm certain that are diff...
- Thu Jul 08, 2004 5:53 am
- Forum: PAL Downloads
- Topic: PAL 2 NTSC Convert Patches - deleted
- Replies: 27
- Views: 16978
I agree... been playing way too many BG mods lately and getting sick of them ;). Not that they're bad.. just have the hunger for another level's mods. I wish there were some patching format that would scan for data movement in files.. would make these patches only very small (seems like the only maj...
- Thu Jul 08, 2004 5:33 am
- Forum: PAL Downloads
- Topic: The Library PAL
- Replies: 14
- Views: 16777215
Yep, the build number is what stops the map from loading between PAL and NTSC. Since PAL is a later build the strings must've been stored in a newer way (the NTSC maps always have missing string errors). However I tried a PAL map on NTSC with changed build number and didn't get any string errors. Th...