Search found 10 matches

by DJ Bouche
Thu Jul 22, 2004 11:45 pm
Forum: NTSC Downloads
Topic: *Updated--==SP-MP "Heat v2" (CXE)==--Updated*
Replies: 100
Views: 34812

Uhh.. if this is just the uncompressed MAP file and not a PPF. You can run it on PAL by simply changing the build number (offset 0x40) using a hex editor to "01.01.14.2342". If a hex editor is too difficult for you I know a few programs out there can change it for you (such as HXE). If tha...
by DJ Bouche
Fri Jul 16, 2004 3:08 am
Forum: PAL Downloads
Topic: Ultrablocks
Replies: 14
Views: 7579

The small panel (like the ones that everyone have been using) on Vengeance has had its collision model upgraded, there are no longer any bugs in it, and there are two forms of it, one with metal reaction sounds when you step, shoot, etc, and one with... nothing really noticable (just 'normal' ground...
by DJ Bouche
Mon Jul 12, 2004 2:12 am
Forum: Modding Discussion
Topic: Change the teleporter color
Replies: 3
Views: 1079

teleporter_dust1.dds ZIP (DXT2 Format)
I've converted the DDS to DXT2 format (just using the DDS tool that comes with DXSDK), hopefully that helps you... (don't use IE to download that file, it won't work for some reason)
by DJ Bouche
Sun Jul 11, 2004 7:53 am
Forum: Modding Discussion
Topic: Arithmetic error resulting in overflow when extracting BSP..
Replies: 4
Views: 909

Not really related to this, but it's XBox BSP related so yeah :P. I used Xinject to extract Silent Cartogropher outdoors map and inject into Blood Gulch (what a poor choice lol), just for the hell of it (I figure there's a couple of people doing it already). I got past all the missing dependency stu...
by DJ Bouche
Sat Jul 10, 2004 7:50 pm
Forum: Modding Discussion
Topic: Stopping the hit indicator!!!
Replies: 1
Views: 701

This is related to the damage type used. I know using the Pistol/AR Bullet causes this to happen, as well as others such as the one used for plasma pistol and shotgun pellets, etc.... Use a damage type that doesn't show a flash such as melee, and don't use explosion for obvious reasons...
by DJ Bouche
Sat Jul 10, 2004 4:20 am
Forum: Outstanding Mods
Topic: Sidewinder Raceway Mod v.1
Replies: 25
Views: 18760

HitecDevil wrote:hi guys
is this map for pc or xbox? :shock:
For PC, reasons:
Graphics are sharp on the screenshot,
Posting server IPs in this thread :P
by DJ Bouche
Sat Jul 10, 2004 3:53 am
Forum: PAL Downloads
Topic: The Library PAL
Replies: 14
Views: 16777215

ntsc stores those strings in the xbe (there are some editors for it) pal stores them in the cache file so thats why ;) aha, that explains that... wonder if that's the only difference between NTSC and PAL.. gonna have to check. As for AoTCR, we need the full .map file before we can do anything :P.. ...
by DJ Bouche
Sat Jul 10, 2004 3:50 am
Forum: PAL Downloads
Topic: PAL 2 NTSC Convert Patches - deleted
Replies: 27
Views: 16978

Hmm.. yeah, that'll get it to run. As for patching your NTSC ppfs, it wouldn't work as the data would still be offset by x number of bytes (which is why we need relative patching :(), but I'll do a relative compare thing and see just how 'different' the maps are. The things I'm certain that are diff...
by DJ Bouche
Thu Jul 08, 2004 5:53 am
Forum: PAL Downloads
Topic: PAL 2 NTSC Convert Patches - deleted
Replies: 27
Views: 16978

I agree... been playing way too many BG mods lately and getting sick of them ;). Not that they're bad.. just have the hunger for another level's mods. I wish there were some patching format that would scan for data movement in files.. would make these patches only very small (seems like the only maj...
by DJ Bouche
Thu Jul 08, 2004 5:33 am
Forum: PAL Downloads
Topic: The Library PAL
Replies: 14
Views: 16777215

Yep, the build number is what stops the map from loading between PAL and NTSC. Since PAL is a later build the strings must've been stored in a newer way (the NTSC maps always have missing string errors). However I tried a PAL map on NTSC with changed build number and didn't get any string errors. Th...