Search found 216 matches
- Sat Apr 15, 2006 1:07 am
- Forum: Discussion
- Topic: CUstom UI?
- Replies: 11
- Views: 1168
- Sat Apr 15, 2006 1:06 am
- Forum: Discussion
- Topic: THERE IS NO FREAKIN' CE!!!
- Replies: 23
- Views: 4344
- Sat Apr 08, 2006 12:56 pm
- Forum: Discussion
- Topic: HaloCE Sound Tag Creator - Need Beta-ers
- Replies: 18
- Views: 2143
- Mon Apr 03, 2006 7:13 pm
- Forum: HEK General
- Topic: radiosity 0
- Replies: 29
- Views: 2055
- Mon Apr 03, 2006 4:38 pm
- Forum: HEK General
- Topic: radiosity 0
- Replies: 29
- Views: 2055
kk thanks guys i got the sky and for a test made my ground all red and my level is still gray so im a gonna wait Finally :P Radiosity taking a bit? That might be because either the level is huge, or in your shader tags, at the top, the level of detail is high. I recommend keeping it at either low/m...
- Mon Apr 03, 2006 3:29 pm
- Forum: Art Studio
- Topic: Scenario
- Replies: 5
- Views: 867
- Mon Apr 03, 2006 3:15 pm
- Forum: HEK General
- Topic: Tool ERROR couldn't update edge: How do I fix it?
- Replies: 8
- Views: 900
- Mon Apr 03, 2006 3:14 pm
- Forum: HEK General
- Topic: spain just closes afther i load the tags no errors i have 32
- Replies: 1
- Views: 410
- Mon Apr 03, 2006 3:12 pm
- Forum: HEK General
- Topic: radiosity 0
- Replies: 29
- Views: 2055
Did you even make shaders? You have to make shaders as the same name as the material name you used in Max for your applied texture. Add your .bitmap tag into them, save them wherever, and recompile your map. If you want to use existing textures, just name your material name in Max whatever the exist...
- Mon Apr 03, 2006 3:11 pm
- Forum: Art Studio
- Topic: How do I make, inject, or find a moving texture for a skin?
- Replies: 3
- Views: 532
- Mon Apr 03, 2006 3:09 pm
- Forum: Art Studio
- Topic: WIP - Church
- Replies: 540
- Views: 101419
- Mon Apr 03, 2006 3:07 pm
- Forum: Discussion
- Topic: HaloCE Sound Tag Creator - Need Beta-ers
- Replies: 18
- Views: 2143
Udie, long sounds have to be split into permutations, or else data gets lost at the end. They work, but they don't last that long, only 49999 data or something, can't remember the number. So if ya can, try figuring out a way to do so. If you can't, try reminding the user to open the tag in Guerilla,...
- Sun Apr 02, 2006 12:33 am
- Forum: HEK General
- Topic: radiosity 0
- Replies: 29
- Views: 2055
- Wed Mar 29, 2006 4:41 pm
- Forum: HEK General
- Topic: AI Teams
- Replies: 3
- Views: 794
- Tue Mar 28, 2006 8:02 pm
- Forum: Discussion
- Topic: update!
- Replies: 14
- Views: 1555
True, Yellow doesn't use scripts, but it sure as hell seems like the same concept :P MB Bitter can build custom 3p camera prog for this, as settings don't have to be adjusted. I took a few more screenies http://img137.imageshack.us/img137/8631/93oi.jpg http://img66.imageshack.us/img66/8560/16yz2.jpg...
- Tue Mar 28, 2006 7:59 pm
- Forum: HEK General
- Topic: sapien is being homo sapien
- Replies: 18
- Views: 1781
- Mon Mar 27, 2006 2:46 pm
- Forum: Discussion
- Topic: update!
- Replies: 14
- Views: 1555
- Sun Mar 26, 2006 12:18 pm
- Forum: Discussion
- Topic: update!
- Replies: 14
- Views: 1555
- Sun Mar 26, 2006 12:37 am
- Forum: Discussion
- Topic: update!
- Replies: 14
- Views: 1555
update!
Surprisingly, something hit me hard today, mentally, and in a good way. I suddenly WANTED to work on my modifications (been lazy), so I spanked up the HEK and HEK+, restored my DBCE data, and I've been on a slight animation and effects roll Good for me, I hope! This was basically done by piecing tog...
- Tue Mar 07, 2006 9:33 pm
- Forum: Modding Discussion
- Topic: Animated Reticles
- Replies: 18
- Views: 1471