How do i....
How do i....
make a spartan/human dead body bleed when i shoot or melee it, like with dead elites?
Re: How do i....
Check [bipd] dependencies.
Edit: Ewww, are random words links to ads now?
Edit: Ewww, are random words links to ads now?
Re: How do i....
TY but what do i do in the dependencies, like for multiplayer. Meta swap?
Re: How do i....
Meta swapping has little to do with dependencies. Open the map you wish to edit in either HT or Esch. Go to [bipd] > Cyborg / Marine, whatever. If in esch, make sure you've selected dependencies on the right once you've selected the tag you wish to edit. it should list stuff offy such as mod2 - blahblahblahcyborg etc. This is the part where you have to do some discovery. Blood splatter is is decal, so it will be labeled with a [deca] tag. You need to find where an elite's blood [deca] is referenced. It could be in [bipd], or it could be in the [foot] that [bipd] references, I don't know. When you find it, find the appropriate blank spot in the cyborg's dependencies and swap it in.
Re: How do i....
okay, but can you give a hmt tutorial? and be a little more elaborate? Sorry, im still kinda new to modding lol. i kinda just mix bitmaps and sounds and models and stuff.
sorry to bother u so much
and what blank spot? is thato only in eschaton?
sorry to bother u so much
and what blank spot? is thato only in eschaton?
Re: How do i....
HMT doesn't do meta-swapping.
I thought my tutorial was a little unclear as I published it, heh. Well, you need to get HHT or Eschaton for starters. What I meant by blank spot was a null tag. That sounds confusing in text, so I'll give an example.
I'm lazy, so this isn't a picture of the tool you'll be using, but you can see on the right how it lists the tag class, such as [mod2], and the tag name, such as vehicles\warthog\warthog. You should also notice that some tags are "nulled out". This is what I mean by empty tags.
Now the above pictures shows the dependencies for [vehi] vehicles\warthog\warthog. You can see how the [vehi] tag references a [mod2] tag (the model). If you go to the warthog's [mod2] tag you will see references to [bitm] (bitmaps), [soso] (shader models), [coll] (collision models), etc. In order to find how to add blood splatter to the cyborg /marines you will need to start at the elites' [bipd] (biped) tag and figure out how the [deca] (decal) for blood splatter is referenced. Once you find it for the elites, there should be a nulled out tag in the same place for cyborg/marines.
I thought my tutorial was a little unclear as I published it, heh. Well, you need to get HHT or Eschaton for starters. What I meant by blank spot was a null tag. That sounds confusing in text, so I'll give an example.
I'm lazy, so this isn't a picture of the tool you'll be using, but you can see on the right how it lists the tag class, such as [mod2], and the tag name, such as vehicles\warthog\warthog. You should also notice that some tags are "nulled out". This is what I mean by empty tags.
Now the above pictures shows the dependencies for [vehi] vehicles\warthog\warthog. You can see how the [vehi] tag references a [mod2] tag (the model). If you go to the warthog's [mod2] tag you will see references to [bitm] (bitmaps), [soso] (shader models), [coll] (collision models), etc. In order to find how to add blood splatter to the cyborg /marines you will need to start at the elites' [bipd] (biped) tag and figure out how the [deca] (decal) for blood splatter is referenced. Once you find it for the elites, there should be a nulled out tag in the same place for cyborg/marines.
Re: How do i....
Ok, see in the picture at the very bottom right two dropdown menus? they say "mod2" and vehicles\warthog\warthog because that's the tag that's selected. Just click on the dropdown menu and select a new tag. this works for tags that are nulled out or filled. You can also change the type of tag on the left, but there's no guarantee that it will work. You can't replace a [bitm] (bitmap) with a [weap] (weapon), for example.