Ghost as a splattering Projectile from a weapon?
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Ghost as a splattering Projectile from a weapon?
Hello. I was wondering if it is possible to have a vehicle (Ghost) come out of a weapon (preferred a rocket launcher) and have the ability to splatter anything in it's way. I've tried this experiment with a rocket launcher, but I've failed numerous times. I tried replacing the hlmt tag in the rocket launcher proj tag, but all it really does is produce a ghost that explodes if you don't shoot at a low angle. Help?
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Change the dependency of the projectile under the weapon to vehicle-ghost.
So go to weap -> rocket launcher. And in the dependency box, look for "proj - objects/weapons...rocket" (I dont remember the path exactly). Then click on that. Change "proj" to "vehi" and change the path to "objects/vehicles/ghost" or whatever vehicle you want.
So go to weap -> rocket launcher. And in the dependency box, look for "proj - objects/weapons...rocket" (I dont remember the path exactly). Then click on that. Change "proj" to "vehi" and change the path to "objects/vehicles/ghost" or whatever vehicle you want.
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That just allows the ghost to drop out of the rocket launcher - without any force. I'm trying to get it so that it actually has force.Digital Marine wrote:Change the dependency of the projectile under the weapon to vehicle-ghost.
So go to weap -> rocket launcher. And in the dependency box, look for "proj - objects/weapons...rocket" (I dont remember the path exactly). Then click on that. Change "proj" to "vehi" and change the path to "objects/vehicles/ghost" or whatever vehicle you want.