H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Lestatfreak




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Post by Lestatfreak »

TH2MODSoULMBoCOM wrote:ya i see that. my sniper has no sound what so ever
Okay, the solution to this and many other problems if you can pinpoint what is wrong with the map.

People, the best way I am finding to repair maps is to use H2G on the tags before rebuild. For instance, I didn't have sounds on my sniper, so I went and reextracted sniper sounds to the pile of tags that I had that worked. I did the same for some missing elite JMAGs. I also extracted and overwrote the old scnr with my new one with spawns placed so I didn't have to do it. I did the same with the SBSP with the nulled sounds that didn't freeze. That stops them from getting into the map upon rebuild and screwing up the UGH! tag for future use (Entity). And if you want to easily add a new chunk to your map without possible Entity issues, add them to the scnr beforehand or in a reextract and then rebuild.

If you just do a fresh rebuild, you could have a whole other group of problems.
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xzodia




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Post by xzodia »

Lestatfreak wrote:And if you want to easily add a new chunk to your map without possible Entity issues, add them to the scnr beforehand or in a reextract and then rebuild.
i tried that once and it black screened :?
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WastingBody





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Post by WastingBody »

I can't figure out how H2Core saves the unicode table if it even saves the unicode table at all. If it doesn't save the unicode table it would be a real let down.
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Anthony




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Post by Anthony »

WastingBody wrote:I can't figure out how H2Core saves the unicode table if it even saves the unicode table at all. If it doesn't save the unicode table it would be a real let down.
it saves to the matg tag... and I might include a Unicode editor like I did for entity but this should have unlimited length (thats if I get around to it)
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WastingBody





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Post by WastingBody »

I don't see anything dealing with the unicode table other than the map offset to it. I looked through it with Hex Workshop.
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Post by Anthony »

WastingBody wrote:I don't see anything dealing with the unicode table other than the map offset to it. I looked through it with Hex Workshop.
look in the source if you don't believe me >_<
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WastingBody





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Post by WastingBody »

Ive looked through the newest public source of H2Core and it further confirms that it doesn't save the unicode table. I also confirmed that H2Core only recompiles the current map's existing unicode table.
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Anthony




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Post by Anthony »

WastingBody wrote:Ive looked through the newest public source of H2Core and it further confirms that it doesn't save the unicode table. I also confirmed that H2Core only recompiles the current map's existing unicode table.
maybe you should add it :P
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WastingBody





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Post by WastingBody »

I think I will when I have the time. I'm leaving tomorrow so there goes a weekend to do it.
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Post by ScottyGEE »

Wierd....I can never understand how a program that has strict set of instructions to follow (assuming this one does) can all of a sudden change...

Lets see here, I was converting my map with no errors, but of course, when it came time to rebuilding, I forgot about how these apps require one to save (kind of wierd because if I were to do something I shouldn't I could always change it back...Saving automatically is much better), so of course I rebuilt foundation to being....foundation :?

Anyways, after this I quickly wanted to fix the error in my ways, only to of course find that h2g cannot open any maps anymore...giving me a object reference error...This is any map, fresh unrelated to my conversion map...

So, I can only hope that this error hasn't been encountered before because I don't feel like reading 17 pages ;)
So here's the error log...
error wrote: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at H2Guerilla.Editor.LoadControls(Control container, TagBlock tagblock) in C:\h2gnew\H2Guerilla\H2Guerilla\Forms\Editor.cs:line 91
at H2Guerilla.Editor.LoadMeta() in C:\h2gnew\H2Guerilla\H2Guerilla\Forms\Editor.cs:line 62
at H2Guerilla.Editor..ctor(String FilePath) in C:\h2gnew\H2Guerilla\H2Guerilla\Forms\Editor.cs:line 34
at H2Guerilla.Main.menuButtonItem1_Activate(Object sender, EventArgs e) in C:\h2gnew\H2Guerilla\H2Guerilla\Forms\Main.cs:line 46
at TD.SandBar.ButtonItemBase.OnActivate()
at TD.SandBar.j.b(TopLevelMenuItemBase A_0, Boolean A_1, Boolean A_2, Point A_3)
at TD.SandBar.TopLevelMenuItemBase.Show(Boolean select)
at TD.SandBar.TopLevelMenuItemBase.Show()
at TD.SandBar.ToolBar.OnItemPush(ToolbarItemBase item, Point position)
at TD.SandBar.ToolBar.OnMouseDown(MouseEventArgs e)
at TD.SandBar.MenuBar.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at TD.SandBar.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Guerilla
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Scott/Halo/h2core_3_7_7_268/H2Guerilla.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Scott/Halo/h2core_3_7_7_268/HaloMap.DLL
----------------------------------------
SandBar
Assembly Version: 1.1.1.0
Win32 Version: 1.1.1.0
CodeBase: file:///C:/Users/Scott/Halo/h2core_3_7_7_268/SandBar.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any reason as to why such a thing could happen? any more info needed?
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xzodia




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Post by xzodia »

H2G doesnt open maps it opens tags......
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Post by ScottyGEE »

Ha! thats what I get for doing it by the tutorial then after I assume I know everything needed and keep going...

Ahhh silly me ;) I'll leave my last post there unedited to show not only that I am an idiot, but for its humerous value for everyone else :P

edit:
bah, crap, closed the error...But some sounds thing is givng me errors all the time during rebuilding...Perhaps I'll be lazy again and try request the bsp instead... :P
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Post by Picceta »

I tried 2 conversations, here the main problem though

I'm using the 03b_newmombasa 2nd bsp, it was freezing on a black screen, i nulled out the lsnd's using the sbsp tag in dot halo, the map was playing fine apart from 2 problems

I set it to spawn in the beginning area (with the dome above) and the water bitmap is corrupt or something, and when i go round the corner, through the little arch way, it freezes, no matter what, i even tried using dev cam to go through with a time freeze and it still freezes =/

Any ideas? Oh and plus a load of my weapon sounds are like backwards.. and sniper has no sounds at all..
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Post by preston556 »

It does stuff like that to me... as for the sounds, I think its just because all of changes made and maybe truncted. That leads to my question, Im trying to add Elite Ultra AI to my"DELTA HALO BSB 0" converted to "BEAVER CREEK". When I get the map loaded, the game freezes on the spot. The map with AI is 90.27mb.... is it to big. Thanks,
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Post by foxfanatic23I7 »

No, it isn't too big, and I don't know anything about ai.
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Post by Picceta »

I fixed mine, did a lot of testing and finaly found out that a bloc was causing it, whenever i looked at it or even touched it when facin the other way it would freeze

It was 1 of those covie crates, for some reason only the 1 spawns on the map, i just nulled it out and the map mostly works fine now, i'm also having to null out the water and replace with water from another map, because its just totally corrupt

Some other bitmaps are messed up too but fortunately i wasnt gonna use those areas anyways so that aint too much of a problem, Im gonna try to fix my sounds too, maybe renaming the current ones and injectin fresh ones in would work
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Post by pokecancer »

you need to use yellow for ai, and its possible the sounds for the biped are messed up so try nulling out udlg
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Post by x088x »

You can add production_arm2 of floodlab to the repository. It works perfectly.
Halo 3 ruined everything..
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Post by xGhostlySnowx »

hey poke when do you guys expect to realease an update... cause anthony was talking about it being a few days almost a week ago and i was just wondering if you guys are still working on some stuff and when you plan for a realease.. cause i dont know what is up with my setup but i added 512mb of ram to my comp that had core working but slow and now it dosnt work (takes 5 seconds to rebuild and the map is 30 mb)

thanks for all your hard work.
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Post by kibito87 »

xGhostlySnowx wrote:hey poke when do you guys expect to realease an update... cause anthony was talking about it being a few days almost a week ago and i was just wondering if you guys are still working on some stuff and when you plan for a realease.. cause i dont know what is up with my setup but i added 512mb of ram to my comp that had core working but slow and now it dosnt work (takes 5 seconds to rebuild and the map is 30 mb)

thanks for all your hard work.
All I have to say is, it's not the programs fault. That's very odd it all of a sudden didn't rebuild after adding ram.
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